Experts on the Case

by KISA
Enter your game →
RU EN

Run a real investigation

Gather your friends, work through the evidence and crack the case — as one team, or racing several others.

Evidence. Documents. Interrogations. Contradictions.
And only one version explains everything.

🌐 Everyone reads the case in their own language — even players on the same team. Today: Russian and English.

From 2 to 300+ players: 2–8 people make one team; beyond that, several teams investigate the same case at once and compete.

Straight to the cases ↓

How the evening goes

Teams and devices

Guests split into teams and open the game from a link. Nothing to download, nothing to print.

The case opens in rounds

Evidence, documents, witness statements. After every round comes a question that moves the investigation on.

Theories and bets

Teams argue, throw out the false trails and bet on a suspect and a motive.

The reveal

The final solution, the walk-through of the case — and the score: who came closest to the truth.

≈2 hours · no experience needed · the rules are explained as you play

What kind of evening

🍷

A night with friends

From 2 people. Sit down at the table and play — no host needed.

🏢

Work party & team building

Up to 300 guests and more, split into teams. Everyone plays at once — nobody sits it out.

🎂

Birthday

A ready-made script for the night: a case, a twist and a reveal instead of wondering how to keep everyone busy.

🔍

Club & community

Hard cases for people who like to untangle things properly.

First time? Start with an easy case — every case shows its difficulty. The rules are explained as you play, and there is nothing to prepare in advance.

Choose your format

Playing with friends
🕵️

Self-guided game

Investigate the case with your own group

  • No host needed
  • Start whenever it suits you
  • Study the evidence, debate the theories and find the culprit
Play on your own
Running an event
🎭

Host your own investigation game

Run an investigation for your friends, company, club or community

  • You host the game
  • A big screen or projector for the intro, the questions after each round and the results; the clues stay on the teams’ own devices
  • Teams study the evidence, debate the theories and put forward their own solutions
Buy a game to host

A tablet or laptop is easier for working with evidence and documents. Phones work too, but details are much easier to examine on a bigger screen. Nothing needs to be printed.

What you get

  • A link to the game — for you and for your teams
  • All the evidence, documents and case materials
  • A screen view for a TV or projector
  • A short guide — how to open the game and start

Nothing to install: the game opens in a browser on a phone, tablet or laptop. All you need is the internet.

Inside an investigation

Where to look next Every round the team picks a direction for the investigation — and sees what lies behind it. Case, people, theory board, evidence, answer: each on its own tab.
Evidence on a timer Clues unlock as the round runs. The team decides what to open now and what to come back to — and argues about it while the clock runs.
Answer, and bet on it For every question the team writes an answer and stakes coins on it: the surer you are, the more you put down. All the team's answers collect in one place.
The game explains itself On first launch the game shows the team what is where: case, evidence, suspects and the theory board, tab by tab. The host does not have to brief anyone.
Teams join with a code The screen shows a QR code and the game code. Teams connect from their own phones and appear in the list. Nothing to install.
The score is public After every round the table updates on the big screen — and it becomes clear who is closer to the truth.
The reveal Case closed, winner announced. Then the walk-through: what each team missed, and which detail decided it.

Who we are

KISA has been running live intellectual team games since 2011: halls, tables, a host, the score on a screen. This game grew out of those evenings — the same teams, the same crowd, except the evidence is now in the players' own hands.

Our evenings: full halls, teams around tables — and the buzzer and scoreboard it all started with.

Choose a case

DEMO: The Case of the Missing Cutlets

DEMO: The Case of the Missing Cutlets

Moscow, March 1974, Pyatnitskaya, 17, communal apartment №5: five rooms, one kitchen, one ZIL, in which there is nothing to hide. On March eleventh, Lidia Markovna Stupina fried six cutlets, covered them with a plate and a note "HANDS OFF. THIS IS FOR WEDNESDAY" and put them on the second shelf; at 21:40 the cutlets were still in place. By 07:15 on the twelfth, the pan was standing there—empty and washed. In the apartment there are five residents and a cat Hamlet, who over the course of a week got fatter and stopped asking for food: a hungry taxi driver after a night shift, an angry janitor on

1+ players · 10 min · 1 round · Difficulty ●○○○○
Case details →
Death in a Communal Apartment

Death in a Communal Apartment

Moscow, 1973. In a communal apartment on the Sadovoe Ring, accountant Boris Krylov is found dead—a man whose decision could have destroyed others' careers, freedom, and lives. Four people came to see him that evening, each had a motive—and each is now hiding something.

3+ players · 120 min · 5 rounds · Difficulty ●●○○○
Case details →
Anniversary in the Fly Loft

Anniversary in the Fly Loft

Leningrad, late 1970s. After an anniversary performance, famous conductor Viktor Lanskoy dies under a fallen theatrical counterweight — but it soon becomes clear that the fastening was deliberately loosened. Behind the scenes, there are too many people who knew the machinery, saw something, and had reasons to fear the past.

2+ players · 120 min · 5 rounds · Difficulty ●●●○○
Case details →
The Man Who Drowned Twice

The Man Who Drowned Twice

Odessa, August 2005. On the eve of a storm the antiques dealer Leonid Gurfinkel folds his clothes on the rocks at Lanzheron and walks into the water — and is never seen again. For three days the city buries him in words. On the fourth, a container bound for Istanbul is opened at the port, and he is inside: dry, in a tracksuit, three hundred metres from the sea. A man cannot drown twice — so we were lied to at least once.

2+ players · 120 min · 5 rounds · Difficulty ●●●○○
Case details →
The Blue Note

The Blue Note

Boston, 1922. In the underground club "Blue Saxophone," amid music, smoke, and secret dealings, the establishment's owner—Frank Kowallis—is found dead. Everything points to a weak heart, but an empty safe, strange traces, and an envelope by the door cast doubt on the obvious.

3+ players · 120 min · 5 rounds · Difficulty ●●●○○
Case details →
Millennium Eve on Mulberry Street

Millennium Eve on Mulberry Street

December 31st, 1999. Mulberry Street. While the city wonders whether computers will go mad at midnight, in the trattoria "Stella d'Oro" a table is set for a millennium dinner — and the proprietress will not come down to her guests again. The doctor writes one word: heart. The neighborhood closes its shutters and goes to meet the new century. Three doors — house, money, people. One crime. Mulberry Street's tongue will loosen only for those who know where to listen.

3+ players · 120 min · 5 rounds · Difficulty ●●●○○
Case details →
A Shadow over San Remo

A Shadow over San Remo

San Remo, October 1988. At a villa by the sea the émigré Platon Lanskoy gives his autumn gala — and at half past ten he is found dead beside an open display case, the gold Fabergé cigarette case gone from it. Everything looks like a robbery an old heart could not survive. But too many people in this house would like the past to stay past — and the host kept something on every one of them.

2+ players · 120 min · 5 rounds · Difficulty ●●●●○
Case details →
The Returned Relic

The Returned Relic

Leningrad, May 1986. The museum is preparing its anniversary, and its greatest icon — the one thought lost, which came home in '46 — is sealed away before the photo shoot. On Monday the wrapping comes off: a practice board lies beneath the cloth. The locks are intact, the seals intact, the access log immaculate. In this case nobody had to lie — it was enough to look for forty years and not see.

2+ players · 120 min · 5 rounds · Difficulty ●●●●○
Case details →
Debt and Guilt

Debt and Guilt

Vienna, November 1988. Kristallnacht's fiftieth anniversary is three days away, and the city is full of émigrés waiting on visas. The churchwarden Gottfried Landner, the quarter's 'saintly man', is found in the confessional at dawn — dead in the confessor's seat, as if still hearing someone out. The question is not who raised a hand against a righteous man. It is what he meant to do on the ninth of November — and for whom that was more frightening than death.

2+ players · 120 min · 5 rounds · Difficulty ●●●●○
Case details →
Cold Noir

Cold Noir

New York, the end of the nineties, three days of rain. Frank 'The Wall' Moretti closed more cold cases than anyone in the precinct — and spent his last two weeks pulling one 1987 file out of the basement archive. He is found at home in his armchair, service weapon in hand, a neat note on the table. The note is too steady for a drunk hand, the shot came from the wrong side, and he had told his daughter: 'If I bring the truth out, it'll destroy our family.'

2+ players · 120 min · 5 rounds · Difficulty ●●●●○
Case details →
A Dragonfly Lives One Day

A Dragonfly Lives One Day

London, May 1965. The pride of the May catalogue is a dragonfly aigrette — Viennese work, plique-à-jour enamel, opals, and a sapphire that makes visitors fall silent. Four days before the sale the insurance inspector asks for a second lamp: on the velvet lies a superb copy. The locks are intact, the logbooks immaculate — and the dragonfly itself has neither hallmark nor history, its biography beginning only in 1946.

2+ players · 120 min · 5 rounds · Difficulty ●●●●○
Case details →
A Cast of the Past

A Cast of the Past

A city of the future where a corporation has learned to copy a mind whole. Dr Silas Vayn, whose name is on the first patent, is found dead in his own resonator chair — at the very moment he was taking a cast of himself. No break-in, no weapon, no stranger on the deck; but at 23:00 the gateway logged a borrowed session and a strike tunnelled through it. The weapon here is neither knife nor poison, but someone else's past.

2+ players · 120 min · 5 rounds · Difficulty ●●●●●
Case details →
The Lisowski Collection

The Lisowski Collection

Poland, 2005. A week before the biggest exhibition in the private museum's history, its director Jan Rogowski is found dead in his office, and two ceremonial candleholders worth almost two million euros are gone from their case. In his last weeks he had been cancelling meetings, locking himself away with copies of old documents and asking strange questions about 1944. Ahead of you: restoration logs, insurance letters, old family names and very old debts.

2+ players · 120 min · 5 rounds · Difficulty ●●●●●
Case details →

Frequent questions

How many people can play?
From 2 to 300 and more. 2–8 people make one team, sitting at one table and solving the case together. Beyond that, guests split into several teams: everyone investigates the same case at the same time and competes. For a large event, write to us — we will build the game around your format.
How long does the game take?
About two hours. Each case lists its own length, which depends on how much time you give the teams to talk.
Do we need a host?
No. In the self-guided format the game runs itself. If you would rather lead the evening yourself, take the host format: you drive the game from your own laptop.
Is there anything to print or install?
No. Everything opens in a browser from a link — on a phone, tablet or laptop. All you need is the internet.
Can we play from different cities?
Yes. The evidence, documents and answers live on each player's own device, so a team can sit at one table or meet in a video call from different countries — the phones show the same thing either way. The shared screen is only for the host, who opens it on their own machine and shares it through Zoom, Meet or Telegram. In the self-guided format there is no shared screen at all — the game runs itself.
What language is the game in?
Russian and English at the same time. Every player picks their own language — even within one team.
What if someone arrives late?
Nothing breaks. A player can join at any point and immediately sees everything their team has already uncovered.
We have never played anything like this. Is it hard?
No. The rules are explained as you play, and every case shows its difficulty — start with an easy one. Nothing to prepare in advance.

—

More than 20 teams, or 300+ guests? Say so in the comment — we will build the game around your format.

Fill in at least one of the three fields above so we can reply.

Price —